is important, see: http://vuejs.org/guide/components.html#Named-Slots\n // template: '
',\n // NOTE: Instead of using `template` we can use the `render` function like so:\n render(h) {\n return h('div', {\n style: 'display:none'\n }, this.$slots.default);\n },\n\n mounted() {\n var parent = this.$el.parentElement;\n\n if (!this.src) {\n Script2.p = Script2.p.then(() => {\n var s = document.createElement('script');\n var h = this.$el.innerHTML;\n h = h.replace(/</gi, '<').replace(/>/gi, '>').replace(/&/gi, '&');\n s.type = 'text/javascript';\n s.appendChild(document.createTextNode(h));\n parent.appendChild(s);\n this.$emit('loaded'); // any other proper way to do this or emit error?\n });\n } else {\n var opts = _.omitBy(_.pick(this, props), _.isUndefined);\n\n opts.parent = parent; // this syntax results in an implicit return\n\n var load = () => Script2.load(this.src, opts).then(() => this.$emit('loaded'), err => this.$emit('error', err));\n\n _.isUndefined(this.async) || this.async === 'false' ? Script2.p = Script2.p.then(load) // serialize execution\n : load(); // inject immediately\n } // see: https://vuejs.org/v2/guide/migration.html#ready-replaced\n\n\n this.$nextTick(() => {\n // code that assumes this.$el is in-document\n // NOTE: we could've done this.$el.remove(), but IE sucks, see:\n // https://github.com/taoeffect/vue-script2/pull/17\n this.$el.parentElement.removeChild(this.$el); // remove dummy template \n });\n },\n\n destroyed() {\n if (this.unload) {\n new Function(this.unload)(); // eslint-disable-line\n\n delete Script2.loaded[this.src];\n }\n }\n\n });\n Script2.installed = true;\n },\n\n load(src) {\n let opts = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {\n parent: document.head\n };\n\n if (!Script2.loaded[src]) {\n Script2.loaded[src] = new Promise((resolve, reject) => {\n var s = document.createElement('script'); // omit the special options that Script2 supports\n\n _.defaults2(s, _.omit(opts, ['unload', 'parent']), {\n type: 'text/javascript'\n }); // according to: http://www.html5rocks.com/en/tutorials/speed/script-loading/\n // async does not like 'document.write' usage, which we & vue.js make\n // heavy use of based on the SPA style. Also, async can result\n // in code getting executed out of order from how it is inlined on the page.\n\n\n s.async = false; // therefore set this to false\n\n s.src = src; // crossorigin in HTML and crossOrigin in the DOM per HTML spec\n // https://html.spec.whatwg.org/multipage/embedded-content.html#dom-img-crossorigin\n\n if (opts.crossorigin) {\n s.crossOrigin = opts.crossorigin;\n } // inspiration from: https://github.com/eldargab/load-script/blob/master/index.js\n // and: https://github.com/ded/script.js/blob/master/src/script.js#L70-L82\n\n\n s.onload = () => resolve(src); // IE should now support onerror and onload. If necessary, take a look\n // at this to add older IE support: http://stackoverflow.com/a/4845802/1781435\n\n\n s.onerror = () => reject(new Error(src));\n\n opts.parent.appendChild(s);\n });\n }\n\n return Script2.loaded[src];\n }\n\n };\n var _ = {\n isUndefined(x) {\n return x === undefined;\n },\n\n pick(o, props) {\n var x = {};\n props.forEach(k => {\n x[k] = o[k];\n });\n return x;\n },\n\n omit(o, props) {\n var x = {};\n Object.keys(o).forEach(k => {\n if (props.indexOf(k) === -1) x[k] = o[k];\n });\n return x;\n },\n\n omitBy(o, pred) {\n var x = {};\n Object.keys(o).forEach(k => {\n if (!pred(o[k])) x[k] = o[k];\n });\n return x;\n },\n\n // custom defaults function suited to our specific purpose\n defaults2(o) {\n for (var _len = arguments.length, sources = new Array(_len > 1 ? _len - 1 : 0), _key = 1; _key < _len; _key++) {\n sources[_key - 1] = arguments[_key];\n }\n\n sources.forEach(s => {\n Object.keys(s).forEach(k => {\n if (_.isUndefined(o[k]) || o[k] === '') o[k] = s[k];\n });\n });\n }\n\n };\n\n return Script2;\n\n}));\n","/*!\n * vue-scrollto v2.20.0\n * (c) 2019 Randjelovic Igor\n * @license MIT\n */\n(function (global, factory) {\n typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :\n typeof define === 'function' && define.amd ? define(factory) :\n (global = typeof globalThis !== 'undefined' ? globalThis : global || self, global['vue-scrollto'] = factory());\n}(this, (function () { 'use strict';\n\n function _typeof(obj) {\n \"@babel/helpers - typeof\";\n\n if (typeof Symbol === \"function\" && typeof Symbol.iterator === \"symbol\") {\n _typeof = function (obj) {\n return typeof obj;\n };\n } else {\n _typeof = function (obj) {\n return obj && typeof Symbol === \"function\" && obj.constructor === Symbol && obj !== Symbol.prototype ? \"symbol\" : typeof obj;\n };\n }\n\n return _typeof(obj);\n }\n\n function _extends() {\n _extends = Object.assign || function (target) {\n for (var i = 1; i < arguments.length; i++) {\n var source = arguments[i];\n\n for (var key in source) {\n if (Object.prototype.hasOwnProperty.call(source, key)) {\n target[key] = source[key];\n }\n }\n }\n\n return target;\n };\n\n return _extends.apply(this, arguments);\n }\n\n /**\n * https://github.com/gre/bezier-easing\n * BezierEasing - use bezier curve for transition easing function\n * by Gaëtan Renaudeau 2014 - 2015 – MIT License\n */\n\n // These values are established by empiricism with tests (tradeoff: performance VS precision)\n var NEWTON_ITERATIONS = 4;\n var NEWTON_MIN_SLOPE = 0.001;\n var SUBDIVISION_PRECISION = 0.0000001;\n var SUBDIVISION_MAX_ITERATIONS = 10;\n\n var kSplineTableSize = 11;\n var kSampleStepSize = 1.0 / (kSplineTableSize - 1.0);\n\n var float32ArraySupported = typeof Float32Array === 'function';\n\n function A (aA1, aA2) { return 1.0 - 3.0 * aA2 + 3.0 * aA1; }\n function B (aA1, aA2) { return 3.0 * aA2 - 6.0 * aA1; }\n function C (aA1) { return 3.0 * aA1; }\n\n // Returns x(t) given t, x1, and x2, or y(t) given t, y1, and y2.\n function calcBezier (aT, aA1, aA2) { return ((A(aA1, aA2) * aT + B(aA1, aA2)) * aT + C(aA1)) * aT; }\n\n // Returns dx/dt given t, x1, and x2, or dy/dt given t, y1, and y2.\n function getSlope (aT, aA1, aA2) { return 3.0 * A(aA1, aA2) * aT * aT + 2.0 * B(aA1, aA2) * aT + C(aA1); }\n\n function binarySubdivide (aX, aA, aB, mX1, mX2) {\n var currentX, currentT, i = 0;\n do {\n currentT = aA + (aB - aA) / 2.0;\n currentX = calcBezier(currentT, mX1, mX2) - aX;\n if (currentX > 0.0) {\n aB = currentT;\n } else {\n aA = currentT;\n }\n } while (Math.abs(currentX) > SUBDIVISION_PRECISION && ++i < SUBDIVISION_MAX_ITERATIONS);\n return currentT;\n }\n\n function newtonRaphsonIterate (aX, aGuessT, mX1, mX2) {\n for (var i = 0; i < NEWTON_ITERATIONS; ++i) {\n var currentSlope = getSlope(aGuessT, mX1, mX2);\n if (currentSlope === 0.0) {\n return aGuessT;\n }\n var currentX = calcBezier(aGuessT, mX1, mX2) - aX;\n aGuessT -= currentX / currentSlope;\n }\n return aGuessT;\n }\n\n function LinearEasing (x) {\n return x;\n }\n\n var src = function bezier (mX1, mY1, mX2, mY2) {\n if (!(0 <= mX1 && mX1 <= 1 && 0 <= mX2 && mX2 <= 1)) {\n throw new Error('bezier x values must be in [0, 1] range');\n }\n\n if (mX1 === mY1 && mX2 === mY2) {\n return LinearEasing;\n }\n\n // Precompute samples table\n var sampleValues = float32ArraySupported ? new Float32Array(kSplineTableSize) : new Array(kSplineTableSize);\n for (var i = 0; i < kSplineTableSize; ++i) {\n sampleValues[i] = calcBezier(i * kSampleStepSize, mX1, mX2);\n }\n\n function getTForX (aX) {\n var intervalStart = 0.0;\n var currentSample = 1;\n var lastSample = kSplineTableSize - 1;\n\n for (; currentSample !== lastSample && sampleValues[currentSample] <= aX; ++currentSample) {\n intervalStart += kSampleStepSize;\n }\n --currentSample;\n\n // Interpolate to provide an initial guess for t\n var dist = (aX - sampleValues[currentSample]) / (sampleValues[currentSample + 1] - sampleValues[currentSample]);\n var guessForT = intervalStart + dist * kSampleStepSize;\n\n var initialSlope = getSlope(guessForT, mX1, mX2);\n if (initialSlope >= NEWTON_MIN_SLOPE) {\n return newtonRaphsonIterate(aX, guessForT, mX1, mX2);\n } else if (initialSlope === 0.0) {\n return guessForT;\n } else {\n return binarySubdivide(aX, intervalStart, intervalStart + kSampleStepSize, mX1, mX2);\n }\n }\n\n return function BezierEasing (x) {\n // Because JavaScript number are imprecise, we should guarantee the extremes are right.\n if (x === 0) {\n return 0;\n }\n if (x === 1) {\n return 1;\n }\n return calcBezier(getTForX(x), mY1, mY2);\n };\n };\n\n var easings = {\n ease: [0.25, 0.1, 0.25, 1.0],\n linear: [0.0, 0.0, 1.0, 1.0],\n 'ease-in': [0.42, 0.0, 1.0, 1.0],\n 'ease-out': [0.0, 0.0, 0.58, 1.0],\n 'ease-in-out': [0.42, 0.0, 0.58, 1.0]\n };\n\n // https://github.com/WICG/EventListenerOptions/blob/gh-pages/explainer.md#feature-detection\n var supportsPassive = false;\n\n try {\n var opts = Object.defineProperty({}, 'passive', {\n get: function get() {\n supportsPassive = true;\n }\n });\n window.addEventListener('test', null, opts);\n } catch (e) {}\n\n var _ = {\n $: function $(selector) {\n if (typeof selector !== 'string') {\n return selector;\n }\n\n return document.querySelector(selector);\n },\n on: function on(element, events, handler) {\n var opts = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : {\n passive: false\n };\n\n if (!(events instanceof Array)) {\n events = [events];\n }\n\n for (var i = 0; i < events.length; i++) {\n element.addEventListener(events[i], handler, supportsPassive ? opts : false);\n }\n },\n off: function off(element, events, handler) {\n if (!(events instanceof Array)) {\n events = [events];\n }\n\n for (var i = 0; i < events.length; i++) {\n element.removeEventListener(events[i], handler);\n }\n },\n cumulativeOffset: function cumulativeOffset(element) {\n var top = 0;\n var left = 0;\n\n do {\n top += element.offsetTop || 0;\n left += element.offsetLeft || 0;\n element = element.offsetParent;\n } while (element);\n\n return {\n top: top,\n left: left\n };\n }\n };\n\n var abortEvents = ['mousedown', 'wheel', 'DOMMouseScroll', 'mousewheel', 'keyup', 'touchmove'];\n var defaults = {\n container: 'body',\n duration: 500,\n lazy: true,\n easing: 'ease',\n offset: 0,\n force: true,\n cancelable: true,\n onStart: false,\n onDone: false,\n onCancel: false,\n x: false,\n y: true\n };\n function setDefaults(options) {\n defaults = _extends({}, defaults, options);\n }\n var scroller = function scroller() {\n var element; // element to scroll to\n\n var container; // container to scroll\n\n var duration; // duration of the scrolling\n\n var easing; // easing to be used when scrolling\n\n var lazy; // checks the target position at each step\n\n var offset; // offset to be added (subtracted)\n\n var force; // force scroll, even if element is visible\n\n var cancelable; // indicates if user can cancel the scroll or not.\n\n var onStart; // callback when scrolling is started\n\n var onDone; // callback when scrolling is done\n\n var onCancel; // callback when scrolling is canceled / aborted\n\n var x; // scroll on x axis\n\n var y; // scroll on y axis\n\n var initialX; // initial X of container\n\n var targetX; // target X of container\n\n var initialY; // initial Y of container\n\n var targetY; // target Y of container\n\n var diffX; // difference\n\n var diffY; // difference\n\n var abort; // is scrolling aborted\n\n var cumulativeOffsetContainer;\n var cumulativeOffsetElement;\n var abortEv; // event that aborted scrolling\n\n var abortFn = function abortFn(e) {\n if (!cancelable) return;\n abortEv = e;\n abort = true;\n };\n\n var easingFn;\n var timeStart; // time when scrolling started\n\n var timeElapsed; // time elapsed since scrolling started\n\n var progress; // progress\n\n function scrollTop(container) {\n var scrollTop = container.scrollTop;\n\n if (container.tagName.toLowerCase() === 'body') {\n // in firefox body.scrollTop always returns 0\n // thus if we are trying to get scrollTop on a body tag\n // we need to get it from the documentElement\n scrollTop = scrollTop || document.documentElement.scrollTop;\n }\n\n return scrollTop;\n }\n\n function scrollLeft(container) {\n var scrollLeft = container.scrollLeft;\n\n if (container.tagName.toLowerCase() === 'body') {\n // in firefox body.scrollLeft always returns 0\n // thus if we are trying to get scrollLeft on a body tag\n // we need to get it from the documentElement\n scrollLeft = scrollLeft || document.documentElement.scrollLeft;\n }\n\n return scrollLeft;\n }\n\n function recalculateTargets() {\n cumulativeOffsetContainer = _.cumulativeOffset(container);\n cumulativeOffsetElement = _.cumulativeOffset(element);\n\n if (x) {\n targetX = cumulativeOffsetElement.left - cumulativeOffsetContainer.left + offset;\n diffX = targetX - initialX;\n }\n\n if (y) {\n targetY = cumulativeOffsetElement.top - cumulativeOffsetContainer.top + offset;\n diffY = targetY - initialY;\n }\n }\n\n function step(timestamp) {\n if (abort) return done();\n if (!timeStart) timeStart = timestamp; // When a site has a lot of media that can be loaded asynchronously,\n // the targetY/targetX may end up in the wrong place during scrolling.\n // So we will check this at each step\n\n if (!lazy) {\n recalculateTargets();\n }\n\n timeElapsed = timestamp - timeStart;\n progress = Math.min(timeElapsed / duration, 1);\n progress = easingFn(progress);\n topLeft(container, initialY + diffY * progress, initialX + diffX * progress);\n timeElapsed < duration ? window.requestAnimationFrame(step) : done();\n }\n\n function done() {\n if (!abort) topLeft(container, targetY, targetX);\n timeStart = false;\n\n _.off(container, abortEvents, abortFn);\n\n if (abort && onCancel) onCancel(abortEv, element);\n if (!abort && onDone) onDone(element);\n }\n\n function topLeft(element, top, left) {\n if (y) element.scrollTop = top;\n if (x) element.scrollLeft = left;\n\n if (element.tagName.toLowerCase() === 'body') {\n // in firefox body.scrollTop doesn't scroll the page\n // thus if we are trying to scrollTop on a body tag\n // we need to scroll on the documentElement\n if (y) document.documentElement.scrollTop = top;\n if (x) document.documentElement.scrollLeft = left;\n }\n }\n\n function scrollTo(target, _duration) {\n var options = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : {};\n\n if (_typeof(_duration) === 'object') {\n options = _duration;\n } else if (typeof _duration === 'number') {\n options.duration = _duration;\n }\n\n element = _.$(target);\n\n if (!element) {\n return console.warn('[vue-scrollto warn]: Trying to scroll to an element that is not on the page: ' + target);\n }\n\n container = _.$(options.container || defaults.container);\n duration = options.hasOwnProperty('duration') ? options.duration : defaults.duration;\n lazy = options.hasOwnProperty('lazy') ? options.lazy : defaults.lazy;\n easing = options.easing || defaults.easing;\n offset = options.hasOwnProperty('offset') ? options.offset : defaults.offset;\n force = options.hasOwnProperty('force') ? options.force !== false : defaults.force;\n cancelable = options.hasOwnProperty('cancelable') ? options.cancelable !== false : defaults.cancelable;\n onStart = options.onStart || defaults.onStart;\n onDone = options.onDone || defaults.onDone;\n onCancel = options.onCancel || defaults.onCancel;\n x = options.x === undefined ? defaults.x : options.x;\n y = options.y === undefined ? defaults.y : options.y;\n\n if (typeof offset === 'function') {\n offset = offset(element, container);\n }\n\n initialX = scrollLeft(container);\n initialY = scrollTop(container); // calculates cumulative offsets and targetX/Y + diffX/Y\n\n recalculateTargets();\n abort = false;\n\n if (!force) {\n // When the container is the default (body) we need to use the viewport\n // height, not the entire body height\n var containerHeight = container.tagName.toLowerCase() === 'body' ? document.documentElement.clientHeight || window.innerHeight : container.offsetHeight;\n var containerTop = initialY;\n var containerBottom = containerTop + containerHeight;\n var elementTop = targetY - offset;\n var elementBottom = elementTop + element.offsetHeight;\n\n if (elementTop >= containerTop && elementBottom <= containerBottom) {\n // make sure to call the onDone callback even if there is no need to\n // scroll the container. Fixes #111 (ref #118)\n if (onDone) onDone(element);\n return;\n }\n }\n\n if (onStart) onStart(element);\n\n if (!diffY && !diffX) {\n if (onDone) onDone(element);\n return;\n }\n\n if (typeof easing === 'string') {\n easing = easings[easing] || easings['ease'];\n }\n\n easingFn = src.apply(src, easing);\n\n _.on(container, abortEvents, abortFn, {\n passive: true\n });\n\n window.requestAnimationFrame(step);\n return function () {\n abortEv = null;\n abort = true;\n };\n }\n\n return scrollTo;\n };\n\n var _scroller = scroller();\n\n var bindings = []; // store binding data\n\n function deleteBinding(el) {\n for (var i = 0; i < bindings.length; ++i) {\n if (bindings[i].el === el) {\n bindings.splice(i, 1);\n return true;\n }\n }\n\n return false;\n }\n\n function findBinding(el) {\n for (var i = 0; i < bindings.length; ++i) {\n if (bindings[i].el === el) {\n return bindings[i];\n }\n }\n }\n\n function getBinding(el) {\n var binding = findBinding(el);\n\n if (binding) {\n return binding;\n }\n\n bindings.push(binding = {\n el: el,\n binding: {}\n });\n return binding;\n }\n\n function handleClick(e) {\n var ctx = getBinding(this).binding;\n if (!ctx.value) return;\n e.preventDefault();\n\n if (typeof ctx.value === 'string') {\n return _scroller(ctx.value);\n }\n\n _scroller(ctx.value.el || ctx.value.element, ctx.value);\n }\n\n var directiveHooks = {\n bind: function bind(el, binding) {\n getBinding(el).binding = binding;\n\n _.on(el, 'click', handleClick);\n },\n unbind: function unbind(el) {\n deleteBinding(el);\n\n _.off(el, 'click', handleClick);\n },\n update: function update(el, binding) {\n getBinding(el).binding = binding;\n }\n };\n var VueScrollTo = {\n bind: directiveHooks.bind,\n unbind: directiveHooks.unbind,\n update: directiveHooks.update,\n beforeMount: directiveHooks.bind,\n unmounted: directiveHooks.unbind,\n updated: directiveHooks.update,\n scrollTo: _scroller,\n bindings: bindings\n };\n\n var install = function install(Vue, options) {\n if (options) setDefaults(options);\n Vue.directive('scroll-to', VueScrollTo);\n var properties = Vue.config.globalProperties || Vue.prototype;\n properties.$scrollTo = VueScrollTo.scrollTo;\n };\n\n if (typeof window !== 'undefined' && window.Vue) {\n window.VueScrollTo = VueScrollTo;\n window.VueScrollTo.setDefaults = setDefaults;\n window.VueScrollTo.scroller = scroller;\n if (window.Vue.use) window.Vue.use(install);\n }\n\n VueScrollTo.install = install;\n\n return VueScrollTo;\n\n})));\n","/*!\n * Vue.js v2.7.14\n * (c) 2014-2022 Evan You\n * Released under the MIT License.\n */\nvar emptyObject = Object.freeze({});\nvar isArray = Array.isArray;\n// These helpers produce better VM code in JS engines due to their\n// explicitness and function inlining.\nfunction isUndef(v) {\n return v === undefined || v === null;\n}\nfunction isDef(v) {\n return v !== undefined && v !== null;\n}\nfunction isTrue(v) {\n return v === true;\n}\nfunction isFalse(v) {\n return v === false;\n}\n/**\n * Check if value is primitive.\n */\nfunction isPrimitive(value) {\n return (typeof value === 'string' ||\n typeof value === 'number' ||\n // $flow-disable-line\n typeof value === 'symbol' ||\n typeof value === 'boolean');\n}\nfunction isFunction(value) {\n return typeof value === 'function';\n}\n/**\n * Quick object check - this is primarily used to tell\n * objects from primitive values when we know the value\n * is a JSON-compliant type.\n */\nfunction isObject(obj) {\n return obj !== null && typeof obj === 'object';\n}\n/**\n * Get the raw type string of a value, e.g., [object Object].\n */\nvar _toString = Object.prototype.toString;\nfunction toRawType(value) {\n return _toString.call(value).slice(8, -1);\n}\n/**\n * Strict object type check. Only returns true\n * for plain JavaScript objects.\n */\nfunction isPlainObject(obj) {\n return _toString.call(obj) === '[object Object]';\n}\nfunction isRegExp(v) {\n return _toString.call(v) === '[object RegExp]';\n}\n/**\n * Check if val is a valid array index.\n */\nfunction isValidArrayIndex(val) {\n var n = parseFloat(String(val));\n return n >= 0 && Math.floor(n) === n && isFinite(val);\n}\nfunction isPromise(val) {\n return (isDef(val) &&\n typeof val.then === 'function' &&\n typeof val.catch === 'function');\n}\n/**\n * Convert a value to a string that is actually rendered.\n */\nfunction toString(val) {\n return val == null\n ? ''\n : Array.isArray(val) || (isPlainObject(val) && val.toString === _toString)\n ? JSON.stringify(val, null, 2)\n : String(val);\n}\n/**\n * Convert an input value to a number for persistence.\n * If the conversion fails, return original string.\n */\nfunction toNumber(val) {\n var n = parseFloat(val);\n return isNaN(n) ? val : n;\n}\n/**\n * Make a map and return a function for checking if a key\n * is in that map.\n */\nfunction makeMap(str, expectsLowerCase) {\n var map = Object.create(null);\n var list = str.split(',');\n for (var i = 0; i < list.length; i++) {\n map[list[i]] = true;\n }\n return expectsLowerCase ? function (val) { return map[val.toLowerCase()]; } : function (val) { return map[val]; };\n}\n/**\n * Check if a tag is a built-in tag.\n */\nvar isBuiltInTag = makeMap('slot,component', true);\n/**\n * Check if an attribute is a reserved attribute.\n */\nvar isReservedAttribute = makeMap('key,ref,slot,slot-scope,is');\n/**\n * Remove an item from an array.\n */\nfunction remove$2(arr, item) {\n var len = arr.length;\n if (len) {\n // fast path for the only / last item\n if (item === arr[len - 1]) {\n arr.length = len - 1;\n return;\n }\n var index = arr.indexOf(item);\n if (index > -1) {\n return arr.splice(index, 1);\n }\n }\n}\n/**\n * Check whether an object has the property.\n */\nvar hasOwnProperty = Object.prototype.hasOwnProperty;\nfunction hasOwn(obj, key) {\n return hasOwnProperty.call(obj, key);\n}\n/**\n * Create a cached version of a pure function.\n */\nfunction cached(fn) {\n var cache = Object.create(null);\n return function cachedFn(str) {\n var hit = cache[str];\n return hit || (cache[str] = fn(str));\n };\n}\n/**\n * Camelize a hyphen-delimited string.\n */\nvar camelizeRE = /-(\\w)/g;\nvar camelize = cached(function (str) {\n return str.replace(camelizeRE, function (_, c) { return (c ? c.toUpperCase() : ''); });\n});\n/**\n * Capitalize a string.\n */\nvar capitalize = cached(function (str) {\n return str.charAt(0).toUpperCase() + str.slice(1);\n});\n/**\n * Hyphenate a camelCase string.\n */\nvar hyphenateRE = /\\B([A-Z])/g;\nvar hyphenate = cached(function (str) {\n return str.replace(hyphenateRE, '-$1').toLowerCase();\n});\n/**\n * Simple bind polyfill for environments that do not support it,\n * e.g., PhantomJS 1.x. Technically, we don't need this anymore\n * since native bind is now performant enough in most browsers.\n * But removing it would mean breaking code that was able to run in\n * PhantomJS 1.x, so this must be kept for backward compatibility.\n */\n/* istanbul ignore next */\nfunction polyfillBind(fn, ctx) {\n function boundFn(a) {\n var l = arguments.length;\n return l\n ? l > 1\n ? fn.apply(ctx, arguments)\n : fn.call(ctx, a)\n : fn.call(ctx);\n }\n boundFn._length = fn.length;\n return boundFn;\n}\nfunction nativeBind(fn, ctx) {\n return fn.bind(ctx);\n}\n// @ts-expect-error bind cannot be `undefined`\nvar bind = Function.prototype.bind ? nativeBind : polyfillBind;\n/**\n * Convert an Array-like object to a real Array.\n */\nfunction toArray(list, start) {\n start = start || 0;\n var i = list.length - start;\n var ret = new Array(i);\n while (i--) {\n ret[i] = list[i + start];\n }\n return ret;\n}\n/**\n * Mix properties into target object.\n */\nfunction extend(to, _from) {\n for (var key in _from) {\n to[key] = _from[key];\n }\n return to;\n}\n/**\n * Merge an Array of Objects into a single Object.\n */\nfunction toObject(arr) {\n var res = {};\n for (var i = 0; i < arr.length; i++) {\n if (arr[i]) {\n extend(res, arr[i]);\n }\n }\n return res;\n}\n/* eslint-disable no-unused-vars */\n/**\n * Perform no operation.\n * Stubbing args to make Flow happy without leaving useless transpiled code\n * with ...rest (https://flow.org/blog/2017/05/07/Strict-Function-Call-Arity/).\n */\nfunction noop(a, b, c) { }\n/**\n * Always return false.\n */\nvar no = function (a, b, c) { return false; };\n/* eslint-enable no-unused-vars */\n/**\n * Return the same value.\n */\nvar identity = function (_) { return _; };\n/**\n * Check if two values are loosely equal - that is,\n * if they are plain objects, do they have the same shape?\n */\nfunction looseEqual(a, b) {\n if (a === b)\n return true;\n var isObjectA = isObject(a);\n var isObjectB = isObject(b);\n if (isObjectA && isObjectB) {\n try {\n var isArrayA = Array.isArray(a);\n var isArrayB = Array.isArray(b);\n if (isArrayA && isArrayB) {\n return (a.length === b.length &&\n a.every(function (e, i) {\n return looseEqual(e, b[i]);\n }));\n }\n else if (a instanceof Date && b instanceof Date) {\n return a.getTime() === b.getTime();\n }\n else if (!isArrayA && !isArrayB) {\n var keysA = Object.keys(a);\n var keysB = Object.keys(b);\n return (keysA.length === keysB.length &&\n keysA.every(function (key) {\n return looseEqual(a[key], b[key]);\n }));\n }\n else {\n /* istanbul ignore next */\n return false;\n }\n }\n catch (e) {\n /* istanbul ignore next */\n return false;\n }\n }\n else if (!isObjectA && !isObjectB) {\n return String(a) === String(b);\n }\n else {\n return false;\n }\n}\n/**\n * Return the first index at which a loosely equal value can be\n * found in the array (if value is a plain object, the array must\n * contain an object of the same shape), or -1 if it is not present.\n */\nfunction looseIndexOf(arr, val) {\n for (var i = 0; i < arr.length; i++) {\n if (looseEqual(arr[i], val))\n return i;\n }\n return -1;\n}\n/**\n * Ensure a function is called only once.\n */\nfunction once(fn) {\n var called = false;\n return function () {\n if (!called) {\n called = true;\n fn.apply(this, arguments);\n }\n };\n}\n// https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object/is#polyfill\nfunction hasChanged(x, y) {\n if (x === y) {\n return x === 0 && 1 / x !== 1 / y;\n }\n else {\n return x === x || y === y;\n }\n}\n\nvar SSR_ATTR = 'data-server-rendered';\nvar ASSET_TYPES = ['component', 'directive', 'filter'];\nvar LIFECYCLE_HOOKS = [\n 'beforeCreate',\n 'created',\n 'beforeMount',\n 'mounted',\n 'beforeUpdate',\n 'updated',\n 'beforeDestroy',\n 'destroyed',\n 'activated',\n 'deactivated',\n 'errorCaptured',\n 'serverPrefetch',\n 'renderTracked',\n 'renderTriggered'\n];\n\nvar config = {\n /**\n * Option merge strategies (used in core/util/options)\n */\n // $flow-disable-line\n optionMergeStrategies: Object.create(null),\n /**\n * Whether to suppress warnings.\n */\n silent: false,\n /**\n * Show production mode tip message on boot?\n */\n productionTip: process.env.NODE_ENV !== 'production',\n /**\n * Whether to enable devtools\n */\n devtools: process.env.NODE_ENV !== 'production',\n /**\n * Whether to record perf\n */\n performance: false,\n /**\n * Error handler for watcher errors\n */\n errorHandler: null,\n /**\n * Warn handler for watcher warns\n */\n warnHandler: null,\n /**\n * Ignore certain custom elements\n */\n ignoredElements: [],\n /**\n * Custom user key aliases for v-on\n */\n // $flow-disable-line\n keyCodes: Object.create(null),\n /**\n * Check if a tag is reserved so that it cannot be registered as a\n * component. This is platform-dependent and may be overwritten.\n */\n isReservedTag: no,\n /**\n * Check if an attribute is reserved so that it cannot be used as a component\n * prop. This is platform-dependent and may be overwritten.\n */\n isReservedAttr: no,\n /**\n * Check if a tag is an unknown element.\n * Platform-dependent.\n */\n isUnknownElement: no,\n /**\n * Get the namespace of an element\n */\n getTagNamespace: noop,\n /**\n * Parse the real tag name for the specific platform.\n */\n parsePlatformTagName: identity,\n /**\n * Check if an attribute must be bound using property, e.g. value\n * Platform-dependent.\n */\n mustUseProp: no,\n /**\n * Perform updates asynchronously. Intended to be used by Vue Test Utils\n * This will significantly reduce performance if set to false.\n */\n async: true,\n /**\n * Exposed for legacy reasons\n */\n _lifecycleHooks: LIFECYCLE_HOOKS\n};\n\n/**\n * unicode letters used for parsing html tags, component names and property paths.\n * using https://www.w3.org/TR/html53/semantics-scripting.html#potentialcustomelementname\n * skipping \\u10000-\\uEFFFF due to it freezing up PhantomJS\n */\nvar unicodeRegExp = /a-zA-Z\\u00B7\\u00C0-\\u00D6\\u00D8-\\u00F6\\u00F8-\\u037D\\u037F-\\u1FFF\\u200C-\\u200D\\u203F-\\u2040\\u2070-\\u218F\\u2C00-\\u2FEF\\u3001-\\uD7FF\\uF900-\\uFDCF\\uFDF0-\\uFFFD/;\n/**\n * Check if a string starts with $ or _\n */\nfunction isReserved(str) {\n var c = (str + '').charCodeAt(0);\n return c === 0x24 || c === 0x5f;\n}\n/**\n * Define a property.\n */\nfunction def(obj, key, val, enumerable) {\n Object.defineProperty(obj, key, {\n value: val,\n enumerable: !!enumerable,\n writable: true,\n configurable: true\n });\n}\n/**\n * Parse simple path.\n */\nvar bailRE = new RegExp(\"[^\".concat(unicodeRegExp.source, \".$_\\\\d]\"));\nfunction parsePath(path) {\n if (bailRE.test(path)) {\n return;\n }\n var segments = path.split('.');\n return function (obj) {\n for (var i = 0; i < segments.length; i++) {\n if (!obj)\n return;\n obj = obj[segments[i]];\n }\n return obj;\n };\n}\n\n// can we use __proto__?\nvar hasProto = '__proto__' in {};\n// Browser environment sniffing\nvar inBrowser = typeof window !== 'undefined';\nvar UA = inBrowser && window.navigator.userAgent.toLowerCase();\nvar isIE = UA && /msie|trident/.test(UA);\nvar isIE9 = UA && UA.indexOf('msie 9.0') > 0;\nvar isEdge = UA && UA.indexOf('edge/') > 0;\nUA && UA.indexOf('android') > 0;\nvar isIOS = UA && /iphone|ipad|ipod|ios/.test(UA);\nUA && /chrome\\/\\d+/.test(UA) && !isEdge;\nUA && /phantomjs/.test(UA);\nvar isFF = UA && UA.match(/firefox\\/(\\d+)/);\n// Firefox has a \"watch\" function on Object.prototype...\n// @ts-expect-error firebox support\nvar nativeWatch = {}.watch;\nvar supportsPassive = false;\nif (inBrowser) {\n try {\n var opts = {};\n Object.defineProperty(opts, 'passive', {\n get: function () {\n /* istanbul ignore next */\n supportsPassive = true;\n }\n }); // https://github.com/facebook/flow/issues/285\n window.addEventListener('test-passive', null, opts);\n }\n catch (e) { }\n}\n// this needs to be lazy-evaled because vue may be required before\n// vue-server-renderer can set VUE_ENV\nvar _isServer;\nvar isServerRendering = function () {\n if (_isServer === undefined) {\n /* istanbul ignore if */\n if (!inBrowser && typeof global !== 'undefined') {\n // detect presence of vue-server-renderer and avoid\n // Webpack shimming the process\n _isServer =\n global['process'] && global['process'].env.VUE_ENV === 'server';\n }\n else {\n _isServer = false;\n }\n }\n return _isServer;\n};\n// detect devtools\nvar devtools = inBrowser && window.__VUE_DEVTOOLS_GLOBAL_HOOK__;\n/* istanbul ignore next */\nfunction isNative(Ctor) {\n return typeof Ctor === 'function' && /native code/.test(Ctor.toString());\n}\nvar hasSymbol = typeof Symbol !== 'undefined' &&\n isNative(Symbol) &&\n typeof Reflect !== 'undefined' &&\n isNative(Reflect.ownKeys);\nvar _Set; // $flow-disable-line\n/* istanbul ignore if */ if (typeof Set !== 'undefined' && isNative(Set)) {\n // use native Set when available.\n _Set = Set;\n}\nelse {\n // a non-standard Set polyfill that only works with primitive keys.\n _Set = /** @class */ (function () {\n function Set() {\n this.set = Object.create(null);\n }\n Set.prototype.has = function (key) {\n return this.set[key] === true;\n };\n Set.prototype.add = function (key) {\n this.set[key] = true;\n };\n Set.prototype.clear = function () {\n this.set = Object.create(null);\n };\n return Set;\n }());\n}\n\nvar currentInstance = null;\n/**\n * This is exposed for compatibility with v3 (e.g. some functions in VueUse\n * relies on it). Do not use this internally, just use `currentInstance`.\n *\n * @internal this function needs manual type declaration because it relies\n * on previously manually authored types from Vue 2\n */\nfunction getCurrentInstance() {\n return currentInstance && { proxy: currentInstance };\n}\n/**\n * @internal\n */\nfunction setCurrentInstance(vm) {\n if (vm === void 0) { vm = null; }\n if (!vm)\n currentInstance && currentInstance._scope.off();\n currentInstance = vm;\n vm && vm._scope.on();\n}\n\n/**\n * @internal\n */\nvar VNode = /** @class */ (function () {\n function VNode(tag, data, children, text, elm, context, componentOptions, asyncFactory) {\n this.tag = tag;\n this.data = data;\n this.children = children;\n this.text = text;\n this.elm = elm;\n this.ns = undefined;\n this.context = context;\n this.fnContext = undefined;\n this.fnOptions = undefined;\n this.fnScopeId = undefined;\n this.key = data && data.key;\n this.componentOptions = componentOptions;\n this.componentInstance = undefined;\n this.parent = undefined;\n this.raw = false;\n this.isStatic = false;\n this.isRootInsert = true;\n this.isComment = false;\n this.isCloned = false;\n this.isOnce = false;\n this.asyncFactory = asyncFactory;\n this.asyncMeta = undefined;\n this.isAsyncPlaceholder = false;\n }\n Object.defineProperty(VNode.prototype, \"child\", {\n // DEPRECATED: alias for componentInstance for backwards compat.\n /* istanbul ignore next */\n get: function () {\n return this.componentInstance;\n },\n enumerable: false,\n configurable: true\n });\n return VNode;\n}());\nvar createEmptyVNode = function (text) {\n if (text === void 0) { text = ''; }\n var node = new VNode();\n node.text = text;\n node.isComment = true;\n return node;\n};\nfunction createTextVNode(val) {\n return new VNode(undefined, undefined, undefined, String(val));\n}\n// optimized shallow clone\n// used for static nodes and slot nodes because they may be reused across\n// multiple renders, cloning them avoids errors when DOM manipulations rely\n// on their elm reference.\nfunction cloneVNode(vnode) {\n var cloned = new VNode(vnode.tag, vnode.data, \n // #7975\n // clone children array to avoid mutating original in case of cloning\n // a child.\n vnode.children && vnode.children.slice(), vnode.text, vnode.elm, vnode.context, vnode.componentOptions, vnode.asyncFactory);\n cloned.ns = vnode.ns;\n cloned.isStatic = vnode.isStatic;\n cloned.key = vnode.key;\n cloned.isComment = vnode.isComment;\n cloned.fnContext = vnode.fnContext;\n cloned.fnOptions = vnode.fnOptions;\n cloned.fnScopeId = vnode.fnScopeId;\n cloned.asyncMeta = vnode.asyncMeta;\n cloned.isCloned = true;\n return cloned;\n}\n\n/******************************************************************************\r\nCopyright (c) Microsoft Corporation.\r\n\r\nPermission to use, copy, modify, and/or distribute this software for any\r\npurpose with or without fee is hereby granted.\r\n\r\nTHE SOFTWARE IS PROVIDED \"AS IS\" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH\r\nREGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY\r\nAND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,\r\nINDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM\r\nLOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR\r\nOTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR\r\nPERFORMANCE OF THIS SOFTWARE.\r\n***************************************************************************** */\r\n\r\nvar __assign = function() {\r\n __assign = Object.assign || function __assign(t) {\r\n for (var s, i = 1, n = arguments.length; i < n; i++) {\r\n s = arguments[i];\r\n for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p)) t[p] = s[p];\r\n }\r\n return t;\r\n };\r\n return __assign.apply(this, arguments);\r\n};\n\nvar uid$2 = 0;\nvar pendingCleanupDeps = [];\nvar cleanupDeps = function () {\n for (var i = 0; i < pendingCleanupDeps.length; i++) {\n var dep = pendingCleanupDeps[i];\n dep.subs = dep.subs.filter(function (s) { return s; });\n dep._pending = false;\n }\n pendingCleanupDeps.length = 0;\n};\n/**\n * A dep is an observable that can have multiple\n * directives subscribing to it.\n * @internal\n */\nvar Dep = /** @class */ (function () {\n function Dep() {\n // pending subs cleanup\n this._pending = false;\n this.id = uid$2++;\n this.subs = [];\n }\n Dep.prototype.addSub = function (sub) {\n this.subs.push(sub);\n };\n Dep.prototype.removeSub = function (sub) {\n // #12696 deps with massive amount of subscribers are extremely slow to\n // clean up in Chromium\n // to workaround this, we unset the sub for now, and clear them on\n // next scheduler flush.\n this.subs[this.subs.indexOf(sub)] = null;\n if (!this._pending) {\n this._pending = true;\n pendingCleanupDeps.push(this);\n }\n };\n Dep.prototype.depend = function (info) {\n if (Dep.target) {\n Dep.target.addDep(this);\n if (process.env.NODE_ENV !== 'production' && info && Dep.target.onTrack) {\n Dep.target.onTrack(__assign({ effect: Dep.target }, info));\n }\n }\n };\n Dep.prototype.notify = function (info) {\n // stabilize the subscriber list first\n var subs = this.subs.filter(function (s) { return s; });\n if (process.env.NODE_ENV !== 'production' && !config.async) {\n // subs aren't sorted in scheduler if not running async\n // we need to sort them now to make sure they fire in correct\n // order\n subs.sort(function (a, b) { return a.id - b.id; });\n }\n for (var i = 0, l = subs.length; i < l; i++) {\n var sub = subs[i];\n if (process.env.NODE_ENV !== 'production' && info) {\n sub.onTrigger &&\n sub.onTrigger(__assign({ effect: subs[i] }, info));\n }\n sub.update();\n }\n };\n return Dep;\n}());\n// The current target watcher being evaluated.\n// This is globally unique because only one watcher\n// can be evaluated at a time.\nDep.target = null;\nvar targetStack = [];\nfunction pushTarget(target) {\n targetStack.push(target);\n Dep.target = target;\n}\nfunction popTarget() {\n targetStack.pop();\n Dep.target = targetStack[targetStack.length - 1];\n}\n\n/*\n * not type checking this file because flow doesn't play well with\n * dynamically accessing methods on Array prototype\n */\nvar arrayProto = Array.prototype;\nvar arrayMethods = Object.create(arrayProto);\nvar methodsToPatch = [\n 'push',\n 'pop',\n 'shift',\n 'unshift',\n 'splice',\n 'sort',\n 'reverse'\n];\n/**\n * Intercept mutating methods and emit events\n */\nmethodsToPatch.forEach(function (method) {\n // cache original method\n var original = arrayProto[method];\n def(arrayMethods, method, function mutator() {\n var args = [];\n for (var _i = 0; _i < arguments.length; _i++) {\n args[_i] = arguments[_i];\n }\n var result = original.apply(this, args);\n var ob = this.__ob__;\n var inserted;\n switch (method) {\n case 'push':\n case 'unshift':\n inserted = args;\n break;\n case 'splice':\n inserted = args.slice(2);\n break;\n }\n if (inserted)\n ob.observeArray(inserted);\n // notify change\n if (process.env.NODE_ENV !== 'production') {\n ob.dep.notify({\n type: \"array mutation\" /* TriggerOpTypes.ARRAY_MUTATION */,\n target: this,\n key: method\n });\n }\n else {\n ob.dep.notify();\n }\n return result;\n });\n});\n\nvar arrayKeys = Object.getOwnPropertyNames(arrayMethods);\nvar NO_INIITIAL_VALUE = {};\n/**\n * In some cases we may want to disable observation inside a component's\n * update computation.\n */\nvar shouldObserve = true;\nfunction toggleObserving(value) {\n shouldObserve = value;\n}\n// ssr mock dep\nvar mockDep = {\n notify: noop,\n depend: noop,\n addSub: noop,\n removeSub: noop\n};\n/**\n * Observer class that is attached to each observed\n * object. Once attached, the observer converts the target\n * object's property keys into getter/setters that\n * collect dependencies and dispatch updates.\n */\nvar Observer = /** @class */ (function () {\n function Observer(value, shallow, mock) {\n if (shallow === void 0) { shallow = false; }\n if (mock === void 0) { mock = false; }\n this.value = value;\n this.shallow = shallow;\n this.mock = mock;\n // this.value = value\n this.dep = mock ? mockDep : new Dep();\n this.vmCount = 0;\n def(value, '__ob__', this);\n if (isArray(value)) {\n if (!mock) {\n if (hasProto) {\n value.__proto__ = arrayMethods;\n /* eslint-enable no-proto */\n }\n else {\n for (var i = 0, l = arrayKeys.length; i < l; i++) {\n var key = arrayKeys[i];\n def(value, key, arrayMethods[key]);\n }\n }\n }\n if (!shallow) {\n this.observeArray(value);\n }\n }\n else {\n /**\n * Walk through all properties and convert them into\n * getter/setters. This method should only be called when\n * value type is Object.\n */\n var keys = Object.keys(value);\n for (var i = 0; i < keys.length; i++) {\n var key = keys[i];\n defineReactive(value, key, NO_INIITIAL_VALUE, undefined, shallow, mock);\n }\n }\n }\n /**\n * Observe a list of Array items.\n */\n Observer.prototype.observeArray = function (value) {\n for (var i = 0, l = value.length; i < l; i++) {\n observe(value[i], false, this.mock);\n }\n };\n return Observer;\n}());\n// helpers\n/**\n * Attempt to create an observer instance for a value,\n * returns the new observer if successfully observed,\n * or the existing observer if the value already has one.\n */\nfunction observe(value, shallow, ssrMockReactivity) {\n if (value && hasOwn(value, '__ob__') && value.__ob__ instanceof Observer) {\n return value.__ob__;\n }\n if (shouldObserve &&\n (ssrMockReactivity || !isServerRendering()) &&\n (isArray(value) || isPlainObject(value)) &&\n Object.isExtensible(value) &&\n !value.__v_skip /* ReactiveFlags.SKIP */ &&\n !isRef(value) &&\n !(value instanceof VNode)) {\n return new Observer(value, shallow, ssrMockReactivity);\n }\n}\n/**\n * Define a reactive property on an Object.\n */\nfunction defineReactive(obj, key, val, customSetter, shallow, mock) {\n var dep = new Dep();\n var property = Object.getOwnPropertyDescriptor(obj, key);\n if (property && property.configurable === false) {\n return;\n }\n // cater for pre-defined getter/setters\n var getter = property && property.get;\n var setter = property && property.set;\n if ((!getter || setter) &&\n (val === NO_INIITIAL_VALUE || arguments.length === 2)) {\n val = obj[key];\n }\n var childOb = !shallow && observe(val, false, mock);\n Object.defineProperty(obj, key, {\n enumerable: true,\n configurable: true,\n get: function reactiveGetter() {\n var value = getter ? getter.call(obj) : val;\n if (Dep.target) {\n if (process.env.NODE_ENV !== 'production') {\n dep.depend({\n target: obj,\n type: \"get\" /* TrackOpTypes.GET */,\n key: key\n });\n }\n else {\n dep.depend();\n }\n if (childOb) {\n childOb.dep.depend();\n if (isArray(value)) {\n dependArray(value);\n }\n }\n }\n return isRef(value) && !shallow ? value.value : value;\n },\n set: function reactiveSetter(newVal) {\n var value = getter ? getter.call(obj) : val;\n if (!hasChanged(value, newVal)) {\n return;\n }\n if (process.env.NODE_ENV !== 'production' && customSetter) {\n customSetter();\n }\n if (setter) {\n setter.call(obj, newVal);\n }\n else if (getter) {\n // #7981: for accessor properties without setter\n return;\n }\n else if (!shallow && isRef(value) && !isRef(newVal)) {\n value.value = newVal;\n return;\n }\n else {\n val = newVal;\n }\n childOb = !shallow && observe(newVal, false, mock);\n if (process.env.NODE_ENV !== 'production') {\n dep.notify({\n type: \"set\" /* TriggerOpTypes.SET */,\n target: obj,\n key: key,\n newValue: newVal,\n oldValue: value\n });\n }\n else {\n dep.notify();\n }\n }\n });\n return dep;\n}\nfunction set(target, key, val) {\n if (process.env.NODE_ENV !== 'production' && (isUndef(target) || isPrimitive(target))) {\n warn(\"Cannot set reactive property on undefined, null, or primitive value: \".concat(target));\n }\n if (isReadonly(target)) {\n process.env.NODE_ENV !== 'production' && warn(\"Set operation on key \\\"\".concat(key, \"\\\" failed: target is readonly.\"));\n return;\n }\n var ob = target.__ob__;\n if (isArray(target) && isValidArrayIndex(key)) {\n target.length = Math.max(target.length, key);\n target.splice(key, 1, val);\n // when mocking for SSR, array methods are not hijacked\n if (ob && !ob.shallow && ob.mock) {\n observe(val, false, true);\n }\n return val;\n }\n if (key in target && !(key in Object.prototype)) {\n target[key] = val;\n return val;\n }\n if (target._isVue || (ob && ob.vmCount)) {\n process.env.NODE_ENV !== 'production' &&\n warn('Avoid adding reactive properties to a Vue instance or its root $data ' +\n 'at runtime - declare it upfront in the data option.');\n return val;\n }\n if (!ob) {\n target[key] = val;\n return val;\n }\n defineReactive(ob.value, key, val, undefined, ob.shallow, ob.mock);\n if (process.env.NODE_ENV !== 'production') {\n ob.dep.notify({\n type: \"add\" /* TriggerOpTypes.ADD */,\n target: target,\n key: key,\n newValue: val,\n oldValue: undefined\n });\n }\n else {\n ob.dep.notify();\n }\n return val;\n}\nfunction del(target, key) {\n if (process.env.NODE_ENV !== 'production' && (isUndef(target) || isPrimitive(target))) {\n warn(\"Cannot delete reactive property on undefined, null, or primitive value: \".concat(target));\n }\n if (isArray(target) && isValidArrayIndex(key)) {\n target.splice(key, 1);\n return;\n }\n var ob = target.__ob__;\n if (target._isVue || (ob && ob.vmCount)) {\n process.env.NODE_ENV !== 'production' &&\n warn('Avoid deleting properties on a Vue instance or its root $data ' +\n '- just set it to null.');\n return;\n }\n if (isReadonly(target)) {\n process.env.NODE_ENV !== 'production' &&\n warn(\"Delete operation on key \\\"\".concat(key, \"\\\" failed: target is readonly.\"));\n return;\n }\n if (!hasOwn(target, key)) {\n return;\n }\n delete target[key];\n if (!ob) {\n return;\n }\n if (process.env.NODE_ENV !== 'production') {\n ob.dep.notify({\n type: \"delete\" /* TriggerOpTypes.DELETE */,\n target: target,\n key: key\n });\n }\n else {\n ob.dep.notify();\n }\n}\n/**\n * Collect dependencies on array elements when the array is touched, since\n * we cannot intercept array element access like property getters.\n */\nfunction dependArray(value) {\n for (var e = void 0, i = 0, l = value.length; i < l; i++) {\n e = value[i];\n if (e && e.__ob__) {\n e.__ob__.dep.depend();\n }\n if (isArray(e)) {\n dependArray(e);\n }\n }\n}\n\nfunction reactive(target) {\n makeReactive(target, false);\n return target;\n}\n/**\n * Return a shallowly-reactive copy of the original object, where only the root\n * level properties are reactive. It also does not auto-unwrap refs (even at the\n * root level).\n */\nfunction shallowReactive(target) {\n makeReactive(target, true);\n def(target, \"__v_isShallow\" /* ReactiveFlags.IS_SHALLOW */, true);\n return target;\n}\nfunction makeReactive(target, shallow) {\n // if trying to observe a readonly proxy, return the readonly version.\n if (!isReadonly(target)) {\n if (process.env.NODE_ENV !== 'production') {\n if (isArray(target)) {\n warn(\"Avoid using Array as root value for \".concat(shallow ? \"shallowReactive()\" : \"reactive()\", \" as it cannot be tracked in watch() or watchEffect(). Use \").concat(shallow ? \"shallowRef()\" : \"ref()\", \" instead. This is a Vue-2-only limitation.\"));\n }\n var existingOb = target && target.__ob__;\n if (existingOb && existingOb.shallow !== shallow) {\n warn(\"Target is already a \".concat(existingOb.shallow ? \"\" : \"non-\", \"shallow reactive object, and cannot be converted to \").concat(shallow ? \"\" : \"non-\", \"shallow.\"));\n }\n }\n var ob = observe(target, shallow, isServerRendering() /* ssr mock reactivity */);\n if (process.env.NODE_ENV !== 'production' && !ob) {\n if (target == null || isPrimitive(target)) {\n warn(\"value cannot be made reactive: \".concat(String(target)));\n }\n if (isCollectionType(target)) {\n warn(\"Vue 2 does not support reactive collection types such as Map or Set.\");\n }\n }\n }\n}\nfunction isReactive(value) {\n if (isReadonly(value)) {\n return isReactive(value[\"__v_raw\" /* ReactiveFlags.RAW */]);\n }\n return !!(value && value.__ob__);\n}\nfunction isShallow(value) {\n return !!(value && value.__v_isShallow);\n}\nfunction isReadonly(value) {\n return !!(value && value.__v_isReadonly);\n}\nfunction isProxy(value) {\n return isReactive(value) || isReadonly(value);\n}\nfunction toRaw(observed) {\n var raw = observed && observed[\"__v_raw\" /* ReactiveFlags.RAW */];\n return raw ? toRaw(raw) : observed;\n}\nfunction markRaw(value) {\n // non-extensible objects won't be observed anyway\n if (Object.isExtensible(value)) {\n def(value, \"__v_skip\" /* ReactiveFlags.SKIP */, true);\n }\n return value;\n}\n/**\n * @internal\n */\nfunction isCollectionType(value) {\n var type = toRawType(value);\n return (type === 'Map' || type === 'WeakMap' || type === 'Set' || type === 'WeakSet');\n}\n\n/**\n * @internal\n */\nvar RefFlag = \"__v_isRef\";\nfunction isRef(r) {\n return !!(r && r.__v_isRef === true);\n}\nfunction ref$1(value) {\n return createRef(value, false);\n}\nfunction shallowRef(value) {\n return createRef(value, true);\n}\nfunction createRef(rawValue, shallow) {\n if (isRef(rawValue)) {\n return rawValue;\n }\n var ref = {};\n def(ref, RefFlag, true);\n def(ref, \"__v_isShallow\" /* ReactiveFlags.IS_SHALLOW */, shallow);\n def(ref, 'dep', defineReactive(ref, 'value', rawValue, null, shallow, isServerRendering()));\n return ref;\n}\nfunction triggerRef(ref) {\n if (process.env.NODE_ENV !== 'production' && !ref.dep) {\n warn(\"received object is not a triggerable ref.\");\n }\n if (process.env.NODE_ENV !== 'production') {\n ref.dep &&\n ref.dep.notify({\n type: \"set\" /* TriggerOpTypes.SET */,\n target: ref,\n key: 'value'\n });\n }\n else {\n ref.dep && ref.dep.notify();\n }\n}\nfunction unref(ref) {\n return isRef(ref) ? ref.value : ref;\n}\nfunction proxyRefs(objectWithRefs) {\n if (isReactive(objectWithRefs)) {\n return objectWithRefs;\n }\n var proxy = {};\n var keys = Object.keys(objectWithRefs);\n for (var i = 0; i < keys.length; i++) {\n proxyWithRefUnwrap(proxy, objectWithRefs, keys[i]);\n }\n return proxy;\n}\nfunction proxyWithRefUnwrap(target, source, key) {\n Object.defineProperty(target, key, {\n enumerable: true,\n configurable: true,\n get: function () {\n var val = source[key];\n if (isRef(val)) {\n return val.value;\n }\n else {\n var ob = val && val.__ob__;\n if (ob)\n ob.dep.depend();\n return val;\n }\n },\n set: function (value) {\n var oldValue = source[key];\n if (isRef(oldValue) && !isRef(value)) {\n oldValue.value = value;\n }\n else {\n source[key] = value;\n }\n }\n });\n}\nfunction customRef(factory) {\n var dep = new Dep();\n var _a = factory(function () {\n if (process.env.NODE_ENV !== 'production') {\n dep.depend({\n target: ref,\n type: \"get\" /* TrackOpTypes.GET */,\n key: 'value'\n });\n }\n else {\n dep.depend();\n }\n }, function () {\n if (process.env.NODE_ENV !== 'production') {\n dep.notify({\n target: ref,\n type: \"set\" /* TriggerOpTypes.SET */,\n key: 'value'\n });\n }\n else {\n dep.notify();\n }\n }), get = _a.get, set = _a.set;\n var ref = {\n get value() {\n return get();\n },\n set value(newVal) {\n set(newVal);\n }\n };\n def(ref, RefFlag, true);\n return ref;\n}\nfunction toRefs(object) {\n if (process.env.NODE_ENV !== 'production' && !isReactive(object)) {\n warn(\"toRefs() expects a reactive object but received a plain one.\");\n }\n var ret = isArray(object) ? new Array(object.length) : {};\n for (var key in object) {\n ret[key] = toRef(object, key);\n }\n return ret;\n}\nfunction toRef(object, key, defaultValue) {\n var val = object[key];\n if (isRef(val)) {\n return val;\n }\n var ref = {\n get value() {\n var val = object[key];\n return val === undefined ? defaultValue : val;\n },\n set value(newVal) {\n object[key] = newVal;\n }\n };\n def(ref, RefFlag, true);\n return ref;\n}\n\nvar rawToReadonlyFlag = \"__v_rawToReadonly\";\nvar rawToShallowReadonlyFlag = \"__v_rawToShallowReadonly\";\nfunction readonly(target) {\n return createReadonly(target, false);\n}\nfunction createReadonly(target, shallow) {\n if (!isPlainObject(target)) {\n if (process.env.NODE_ENV !== 'production') {\n if (isArray(target)) {\n warn(\"Vue 2 does not support readonly arrays.\");\n }\n else if (isCollectionType(target)) {\n warn(\"Vue 2 does not support readonly collection types such as Map or Set.\");\n }\n else {\n warn(\"value cannot be made readonly: \".concat(typeof target));\n }\n }\n return target;\n }\n if (process.env.NODE_ENV !== 'production' && !Object.isExtensible(target)) {\n warn(\"Vue 2 does not support creating readonly proxy for non-extensible object.\");\n }\n // already a readonly object\n if (isReadonly(target)) {\n return target;\n }\n // already has a readonly proxy\n var existingFlag = shallow ? rawToShallowReadonlyFlag : rawToReadonlyFlag;\n var existingProxy = target[existingFlag];\n if (existingProxy) {\n return existingProxy;\n }\n var proxy = Object.create(Object.getPrototypeOf(target));\n def(target, existingFlag, proxy);\n def(proxy, \"__v_isReadonly\" /* ReactiveFlags.IS_READONLY */, true);\n def(proxy, \"__v_raw\" /* ReactiveFlags.RAW */, target);\n if (isRef(target)) {\n def(proxy, RefFlag, true);\n }\n if (shallow || isShallow(target)) {\n def(proxy, \"__v_isShallow\" /* ReactiveFlags.IS_SHALLOW */, true);\n }\n var keys = Object.keys(target);\n for (var i = 0; i < keys.length; i++) {\n defineReadonlyProperty(proxy, target, keys[i], shallow);\n }\n return proxy;\n}\nfunction defineReadonlyProperty(proxy, target, key, shallow) {\n Object.defineProperty(proxy, key, {\n enumerable: true,\n configurable: true,\n get: function () {\n var val = target[key];\n return shallow || !isPlainObject(val) ? val : readonly(val);\n },\n set: function () {\n process.env.NODE_ENV !== 'production' &&\n warn(\"Set operation on key \\\"\".concat(key, \"\\\" failed: target is readonly.\"));\n }\n });\n}\n/**\n * Returns a reactive-copy of the original object, where only the root level\n * properties are readonly, and does NOT unwrap refs nor recursively convert\n * returned properties.\n * This is used for creating the props proxy object for stateful components.\n */\nfunction shallowReadonly(target) {\n return createReadonly(target, true);\n}\n\nfunction computed(getterOrOptions, debugOptions) {\n var getter;\n var setter;\n var onlyGetter = isFunction(getterOrOptions);\n if (onlyGetter) {\n getter = getterOrOptions;\n setter = process.env.NODE_ENV !== 'production'\n ? function () {\n warn('Write operation failed: computed value is readonly');\n }\n : noop;\n }\n else {\n getter = getterOrOptions.get;\n setter = getterOrOptions.set;\n }\n var watcher = isServerRendering()\n ? null\n : new Watcher(currentInstance, getter, noop, { lazy: true });\n if (process.env.NODE_ENV !== 'production' && watcher && debugOptions) {\n watcher.onTrack = debugOptions.onTrack;\n watcher.onTrigger = debugOptions.onTrigger;\n }\n var ref = {\n // some libs rely on the presence effect for checking computed refs\n // from normal refs, but the implementation doesn't matter\n effect: watcher,\n get value() {\n if (watcher) {\n if (watcher.dirty) {\n watcher.evaluate();\n }\n if (Dep.target) {\n if (process.env.NODE_ENV !== 'production' && Dep.target.onTrack) {\n Dep.target.onTrack({\n effect: Dep.target,\n target: ref,\n type: \"get\" /* TrackOpTypes.GET */,\n key: 'value'\n });\n }\n watcher.depend();\n }\n return watcher.value;\n }\n else {\n return getter();\n }\n },\n set value(newVal) {\n setter(newVal);\n }\n };\n def(ref, RefFlag, true);\n def(ref, \"__v_isReadonly\" /* ReactiveFlags.IS_READONLY */, onlyGetter);\n return ref;\n}\n\nvar WATCHER = \"watcher\";\nvar WATCHER_CB = \"\".concat(WATCHER, \" callback\");\nvar WATCHER_GETTER = \"\".concat(WATCHER, \" getter\");\nvar WATCHER_CLEANUP = \"\".concat(WATCHER, \" cleanup\");\n// Simple effect.\nfunction watchEffect(effect, options) {\n return doWatch(effect, null, options);\n}\nfunction watchPostEffect(effect, options) {\n return doWatch(effect, null, (process.env.NODE_ENV !== 'production'\n ? __assign(__assign({}, options), { flush: 'post' }) : { flush: 'post' }));\n}\nfunction watchSyncEffect(effect, options) {\n return doWatch(effect, null, (process.env.NODE_ENV !== 'production'\n ? __assign(__assign({}, options), { flush: 'sync' }) : { flush: 'sync' }));\n}\n// initial value for watchers to trigger on undefined initial values\nvar INITIAL_WATCHER_VALUE = {};\n// implementation\nfunction watch(source, cb, options) {\n if (process.env.NODE_ENV !== 'production' && typeof cb !== 'function') {\n warn(\"`watch(fn, options?)` signature has been moved to a separate API. \" +\n \"Use `watchEffect(fn, options?)` instead. `watch` now only \" +\n \"supports `watch(source, cb, options?) signature.\");\n }\n return doWatch(source, cb, options);\n}\nfunction doWatch(source, cb, _a) {\n var _b = _a === void 0 ? emptyObject : _a, immediate = _b.immediate, deep = _b.deep, _c = _b.flush, flush = _c === void 0 ? 'pre' : _c, onTrack = _b.onTrack, onTrigger = _b.onTrigger;\n if (process.env.NODE_ENV !== 'production' && !cb) {\n if (immediate !== undefined) {\n warn(\"watch() \\\"immediate\\\" option is only respected when using the \" +\n \"watch(source, callback, options?) signature.\");\n }\n if (deep !== undefined) {\n warn(\"watch() \\\"deep\\\" option is only respected when using the \" +\n \"watch(source, callback, options?) signature.\");\n }\n }\n var warnInvalidSource = function (s) {\n warn(\"Invalid watch source: \".concat(s, \". A watch source can only be a getter/effect \") +\n \"function, a ref, a reactive object, or an array of these types.\");\n };\n var instance = currentInstance;\n var call = function (fn, type, args) {\n if (args === void 0) { args = null; }\n return invokeWithErrorHandling(fn, null, args, instance, type);\n };\n var getter;\n var forceTrigger = false;\n var isMultiSource = false;\n if (isRef(source)) {\n getter = function () { return source.value; };\n forceTrigger = isShallow(source);\n }\n else if (isReactive(source)) {\n getter = function () {\n source.__ob__.dep.depend();\n return source;\n };\n deep = true;\n }\n else if (isArray(source)) {\n isMultiSource = true;\n forceTrigger = source.some(function (s) { return isReactive(s) || isShallow(s); });\n getter = function () {\n return source.map(function (s) {\n if (isRef(s)) {\n return s.value;\n }\n else if (isReactive(s)) {\n return traverse(s);\n }\n else if (isFunction(s)) {\n return call(s, WATCHER_GETTER);\n }\n else {\n process.env.NODE_ENV !== 'production' && warnInvalidSource(s);\n }\n });\n };\n }\n else if (isFunction(source)) {\n if (cb) {\n // getter with cb\n getter = function () { return call(source, WATCHER_GETTER); };\n }\n else {\n // no cb -> simple effect\n getter = function () {\n if (instance && instance._isDestroyed) {\n return;\n }\n if (cleanup) {\n cleanup();\n }\n return call(source, WATCHER, [onCleanup]);\n };\n }\n }\n else {\n getter = noop;\n process.env.NODE_ENV !== 'production' && warnInvalidSource(source);\n }\n if (cb && deep) {\n var baseGetter_1 = getter;\n getter = function () { return traverse(baseGetter_1()); };\n }\n var cleanup;\n var onCleanup = function (fn) {\n cleanup = watcher.onStop = function () {\n call(fn, WATCHER_CLEANUP);\n };\n };\n // in SSR there is no need to setup an actual effect, and it should be noop\n // unless it's eager\n if (isServerRendering()) {\n // we will also not call the invalidate callback (+ runner is not set up)\n onCleanup = noop;\n if (!cb) {\n getter();\n }\n else if (immediate) {\n call(cb, WATCHER_CB, [\n getter(),\n isMultiSource ? [] : undefined,\n onCleanup\n ]);\n }\n return noop;\n }\n var watcher = new Watcher(currentInstance, getter, noop, {\n lazy: true\n });\n watcher.noRecurse = !cb;\n var oldValue = isMultiSource ? [] : INITIAL_WATCHER_VALUE;\n // overwrite default run\n watcher.run = function () {\n if (!watcher.active) {\n return;\n }\n if (cb) {\n // watch(source, cb)\n var newValue = watcher.get();\n if (deep ||\n forceTrigger ||\n (isMultiSource\n ? newValue.some(function (v, i) {\n return hasChanged(v, oldValue[i]);\n })\n : hasChanged(newValue, oldValue))) {\n // cleanup before running cb again\n if (cleanup) {\n cleanup();\n }\n call(cb, WATCHER_CB, [\n newValue,\n // pass undefined as the old value when it's changed for the first time\n oldValue === INITIAL_WATCHER_VALUE ? undefined : oldValue,\n onCleanup\n ]);\n oldValue = newValue;\n }\n }\n else {\n // watchEffect\n watcher.get();\n }\n };\n if (flush === 'sync') {\n watcher.update = watcher.run;\n }\n else if (flush === 'post') {\n watcher.post = true;\n watcher.update = function () { return queueWatcher(watcher); };\n }\n else {\n // pre\n watcher.update = function () {\n if (instance && instance === currentInstance && !instance._isMounted) {\n // pre-watcher triggered before\n var buffer = instance._preWatchers || (instance._preWatchers = []);\n if (buffer.indexOf(watcher) < 0)\n buffer.push(watcher);\n }\n else {\n queueWatcher(watcher);\n }\n };\n }\n if (process.env.NODE_ENV !== 'production') {\n watcher.onTrack = onTrack;\n watcher.onTrigger = onTrigger;\n }\n // initial run\n if (cb) {\n if (immediate) {\n watcher.run();\n }\n else {\n oldValue = watcher.get();\n }\n }\n else if (flush === 'post' && instance) {\n instance.$once('hook:mounted', function () { return watcher.get(); });\n }\n else {\n watcher.get();\n }\n return function () {\n watcher.teardown();\n };\n}\n\nvar activeEffectScope;\nvar EffectScope = /** @class */ (function () {\n function EffectScope(detached) {\n if (detached === void 0) { detached = false; }\n this.detached = detached;\n /**\n * @internal\n */\n this.active = true;\n /**\n * @internal\n */\n this.effects = [];\n /**\n * @internal\n */\n this.cleanups = [];\n this.parent = activeEffectScope;\n if (!detached && activeEffectScope) {\n this.index =\n (activeEffectScope.scopes || (activeEffectScope.scopes = [])).push(this) - 1;\n }\n }\n EffectScope.prototype.run = function (fn) {\n if (this.active) {\n var currentEffectScope = activeEffectScope;\n try {\n activeEffectScope = this;\n return fn();\n }\n finally {\n activeEffectScope = currentEffectScope;\n }\n }\n else if (process.env.NODE_ENV !== 'production') {\n warn(\"cannot run an inactive effect scope.\");\n }\n };\n /**\n * This should only be called on non-detached scopes\n * @internal\n */\n EffectScope.prototype.on = function () {\n activeEffectScope = this;\n };\n /**\n * This should only be called on non-detached scopes\n * @internal\n */\n EffectScope.prototype.off = function () {\n activeEffectScope = this.parent;\n };\n EffectScope.prototype.stop = function (fromParent) {\n if (this.active) {\n var i = void 0, l = void 0;\n for (i = 0, l = this.effects.length; i < l; i++) {\n this.effects[i].teardown();\n }\n for (i = 0, l = this.cleanups.length; i < l; i++) {\n this.cleanups[i]();\n }\n if (this.scopes) {\n for (i = 0, l = this.scopes.length; i < l; i++) {\n this.scopes[i].stop(true);\n }\n }\n // nested scope, dereference from parent to avoid memory leaks\n if (!this.detached && this.parent && !fromParent) {\n // optimized O(1) removal\n var last = this.parent.scopes.pop();\n if (last && last !== this) {\n this.parent.scopes[this.index] = last;\n last.index = this.index;\n }\n }\n this.parent = undefined;\n this.active = false;\n }\n };\n return EffectScope;\n}());\nfunction effectScope(detached) {\n return new EffectScope(detached);\n}\n/**\n * @internal\n */\nfunction recordEffectScope(effect, scope) {\n if (scope === void 0) { scope = activeEffectScope; }\n if (scope && scope.active) {\n scope.effects.push(effect);\n }\n}\nfunction getCurrentScope() {\n return activeEffectScope;\n}\nfunction onScopeDispose(fn) {\n if (activeEffectScope) {\n activeEffectScope.cleanups.push(fn);\n }\n else if (process.env.NODE_ENV !== 'production') {\n warn(\"onScopeDispose() is called when there is no active effect scope\" +\n \" to be associated with.\");\n }\n}\n\nfunction provide(key, value) {\n if (!currentInstance) {\n if (process.env.NODE_ENV !== 'production') {\n warn(\"provide() can only be used inside setup().\");\n }\n }\n else {\n // TS doesn't allow symbol as index type\n resolveProvided(currentInstance)[key] = value;\n }\n}\nfunction resolveProvided(vm) {\n // by default an instance inherits its parent's provides object\n // but when it needs to provide values of its own, it creates its\n // own provides object using parent provides object as prototype.\n // this way in `inject` we can simply look up injections from direct\n // parent and let the prototype chain do the work.\n var existing = vm._provided;\n var parentProvides = vm.$parent && vm.$parent._provided;\n if (parentProvides === existing) {\n return (vm._provided = Object.create(parentProvides));\n }\n else {\n return existing;\n }\n}\nfunction inject(key, defaultValue, treatDefaultAsFactory) {\n if (treatDefaultAsFactory === void 0) { treatDefaultAsFactory = false; }\n // fallback to `currentRenderingInstance` so that this can be called in\n // a functional component\n var instance = currentInstance;\n if (instance) {\n // #2400\n // to support `app.use` plugins,\n // fallback to appContext's `provides` if the instance is at root\n var provides = instance.$parent && instance.$parent._provided;\n if (provides && key in provides) {\n // TS doesn't allow symbol as index type\n return provides[key];\n }\n else if (arguments.length > 1) {\n return treatDefaultAsFactory && isFunction(defaultValue)\n ? defaultValue.call(instance)\n : defaultValue;\n }\n else if (process.env.NODE_ENV !== 'production') {\n warn(\"injection \\\"\".concat(String(key), \"\\\" not found.\"));\n }\n }\n else if (process.env.NODE_ENV !== 'production') {\n warn(\"inject() can only be used inside setup() or functional components.\");\n }\n}\n\nvar normalizeEvent = cached(function (name) {\n var passive = name.charAt(0) === '&';\n name = passive ? name.slice(1) : name;\n var once = name.charAt(0) === '~'; // Prefixed last, checked first\n name = once ? name.slice(1) : name;\n var capture = name.charAt(0) === '!';\n name = capture ? name.slice(1) : name;\n return {\n name: name,\n once: once,\n capture: capture,\n passive: passive\n };\n});\nfunction createFnInvoker(fns, vm) {\n function invoker() {\n var fns = invoker.fns;\n if (isArray(fns)) {\n var cloned = fns.slice();\n for (var i = 0; i < cloned.length; i++) {\n invokeWithErrorHandling(cloned[i], null, arguments, vm, \"v-on handler\");\n }\n }\n else {\n // return handler return value for single handlers\n return invokeWithErrorHandling(fns, null, arguments, vm, \"v-on handler\");\n }\n }\n invoker.fns = fns;\n return invoker;\n}\nfunction updateListeners(on, oldOn, add, remove, createOnceHandler, vm) {\n var name, cur, old, event;\n for (name in on) {\n cur = on[name];\n old = oldOn[name];\n event = normalizeEvent(name);\n if (isUndef(cur)) {\n process.env.NODE_ENV !== 'production' &&\n warn(\"Invalid handler for event \\\"\".concat(event.name, \"\\\": got \") + String(cur), vm);\n }\n else if (isUndef(old)) {\n if (isUndef(cur.fns)) {\n cur = on[name] = createFnInvoker(cur, vm);\n }\n if (isTrue(event.once)) {\n cur = on[name] = createOnceHandler(event.name, cur, event.capture);\n }\n add(event.name, cur, event.capture, event.passive, event.params);\n }\n else if (cur !== old) {\n old.fns = cur;\n on[name] = old;\n }\n }\n for (name in oldOn) {\n if (isUndef(on[name])) {\n event = normalizeEvent(name);\n remove(event.name, oldOn[name], event.capture);\n }\n }\n}\n\nfunction mergeVNodeHook(def, hookKey, hook) {\n if (def instanceof VNode) {\n def = def.data.hook || (def.data.hook = {});\n }\n var invoker;\n var oldHook = def[hookKey];\n function wrappedHook() {\n hook.apply(this, arguments);\n // important: remove merged hook to ensure it's called only once\n // and prevent memory leak\n remove$2(invoker.fns, wrappedHook);\n }\n if (isUndef(oldHook)) {\n // no existing hook\n invoker = createFnInvoker([wrappedHook]);\n }\n else {\n /* istanbul ignore if */\n if (isDef(oldHook.fns) && isTrue(oldHook.merged)) {\n // already a merged invoker\n invoker = oldHook;\n invoker.fns.push(wrappedHook);\n }\n else {\n // existing plain hook\n invoker = createFnInvoker([oldHook, wrappedHook]);\n }\n }\n invoker.merged = true;\n def[hookKey] = invoker;\n}\n\nfunction extractPropsFromVNodeData(data, Ctor, tag) {\n // we are only extracting raw values here.\n // validation and default values are handled in the child\n // component itself.\n var propOptions = Ctor.options.props;\n if (isUndef(propOptions)) {\n return;\n }\n var res = {};\n var attrs = data.attrs, props = data.props;\n if (isDef(attrs) || isDef(props)) {\n for (var key in propOptions) {\n var altKey = hyphenate(key);\n if (process.env.NODE_ENV !== 'production') {\n var keyInLowerCase = key.toLowerCase();\n if (key !== keyInLowerCase && attrs && hasOwn(attrs, keyInLowerCase)) {\n tip(\"Prop \\\"\".concat(keyInLowerCase, \"\\\" is passed to component \") +\n \"\".concat(formatComponentName(\n // @ts-expect-error tag is string\n tag || Ctor), \", but the declared prop name is\") +\n \" \\\"\".concat(key, \"\\\". \") +\n \"Note that HTML attributes are case-insensitive and camelCased \" +\n \"props need to use their kebab-case equivalents when using in-DOM \" +\n \"templates. You should probably use \\\"\".concat(altKey, \"\\\" instead of \\\"\").concat(key, \"\\\".\"));\n }\n }\n checkProp(res, props, key, altKey, true) ||\n checkProp(res, attrs, key, altKey, false);\n }\n }\n return res;\n}\nfunction checkProp(res, hash, key, altKey, preserve) {\n if (isDef(hash)) {\n if (hasOwn(hash, key)) {\n res[key] = hash[key];\n if (!preserve) {\n delete hash[key];\n }\n return true;\n }\n else if (hasOwn(hash, altKey)) {\n res[key] = hash[altKey];\n if (!preserve) {\n delete hash[altKey];\n }\n return true;\n }\n }\n return false;\n}\n\n// The template compiler attempts to minimize the need for normalization by\n// statically analyzing the template at compile time.\n//\n// For plain HTML markup, normalization can be completely skipped because the\n// generated render function is guaranteed to return Array. There are\n// two cases where extra normalization is needed:\n// 1. When the children contains components - because a functional component\n// may return an Array instead of a single root. In this case, just a simple\n// normalization is needed - if any child is an Array, we flatten the whole\n// thing with Array.prototype.concat. It is guaranteed to be only 1-level deep\n// because functional components already normalize their own children.\nfunction simpleNormalizeChildren(children) {\n for (var i = 0; i < children.length; i++) {\n if (isArray(children[i])) {\n return Array.prototype.concat.apply([], children);\n }\n }\n return children;\n}\n// 2. When the children contains constructs that always generated nested Arrays,\n// e.g. , , v-for, or when the children is provided by user\n// with hand-written render functions / JSX. In such cases a full normalization\n// is needed to cater to all possible types of children values.\nfunction normalizeChildren(children) {\n return isPrimitive(children)\n ? [createTextVNode(children)]\n : isArray(children)\n ? normalizeArrayChildren(children)\n : undefined;\n}\nfunction isTextNode(node) {\n return isDef(node) && isDef(node.text) && isFalse(node.isComment);\n}\nfunction normalizeArrayChildren(children, nestedIndex) {\n var res = [];\n var i, c, lastIndex, last;\n for (i = 0; i < children.length; i++) {\n c = children[i];\n if (isUndef(c) || typeof c === 'boolean')\n continue;\n lastIndex = res.length - 1;\n last = res[lastIndex];\n // nested\n if (isArray(c)) {\n if (c.length > 0) {\n c = normalizeArrayChildren(c, \"\".concat(nestedIndex || '', \"_\").concat(i));\n // merge adjacent text nodes\n if (isTextNode(c[0]) && isTextNode(last)) {\n res[lastIndex] = createTextVNode(last.text + c[0].text);\n c.shift();\n }\n res.push.apply(res, c);\n }\n }\n else if (isPrimitive(c)) {\n if (isTextNode(last)) {\n // merge adjacent text nodes\n // this is necessary for SSR hydration because text nodes are\n // essentially merged when rendered to HTML strings\n res[lastIndex] = createTextVNode(last.text + c);\n }\n else if (c !== '') {\n // convert primitive to vnode\n res.push(createTextVNode(c));\n }\n }\n else {\n if (isTextNode(c) && isTextNode(last)) {\n // merge adjacent text nodes\n res[lastIndex] = createTextVNode(last.text + c.text);\n }\n else {\n // default key for nested array children (likely generated by v-for)\n if (isTrue(children._isVList) &&\n isDef(c.tag) &&\n isUndef(c.key) &&\n isDef(nestedIndex)) {\n c.key = \"__vlist\".concat(nestedIndex, \"_\").concat(i, \"__\");\n }\n res.push(c);\n }\n }\n }\n return res;\n}\n\n/**\n * Runtime helper for rendering v-for lists.\n */\nfunction renderList(val, render) {\n var ret = null, i, l, keys, key;\n if (isArray(val) || typeof val === 'string') {\n ret = new Array(val.length);\n for (i = 0, l = val.length; i < l; i++) {\n ret[i] = render(val[i], i);\n }\n }\n else if (typeof val === 'number') {\n ret = new Array(val);\n for (i = 0; i < val; i++) {\n ret[i] = render(i + 1, i);\n }\n }\n else if (isObject(val)) {\n if (hasSymbol && val[Symbol.iterator]) {\n ret = [];\n var iterator = val[Symbol.iterator]();\n var result = iterator.next();\n while (!result.done) {\n ret.push(render(result.value, ret.length));\n result = iterator.next();\n }\n }\n else {\n keys = Object.keys(val);\n ret = new Array(keys.length);\n for (i = 0, l = keys.length; i < l; i++) {\n key = keys[i];\n ret[i] = render(val[key], key, i);\n }\n }\n }\n if (!isDef(ret)) {\n ret = [];\n }\n ret._isVList = true;\n return ret;\n}\n\n/**\n * Runtime helper for rendering \n */\nfunction renderSlot(name, fallbackRender, props, bindObject) {\n var scopedSlotFn = this.$scopedSlots[name];\n var nodes;\n if (scopedSlotFn) {\n // scoped slot\n props = props || {};\n if (bindObject) {\n if (process.env.NODE_ENV !== 'production' && !isObject(bindObject)) {\n warn('slot v-bind without argument expects an Object', this);\n }\n props = extend(extend({}, bindObject), props);\n }\n nodes =\n scopedSlotFn(props) ||\n (isFunction(fallbackRender) ? fallbackRender() : fallbackRender);\n }\n else {\n nodes =\n this.$slots[name] ||\n (isFunction(fallbackRender) ? fallbackRender() : fallbackRender);\n }\n var target = props && props.slot;\n if (target) {\n return this.$createElement('template', { slot: target }, nodes);\n }\n else {\n return nodes;\n }\n}\n\n/**\n * Runtime helper for resolving filters\n */\nfunction resolveFilter(id) {\n return resolveAsset(this.$options, 'filters', id, true) || identity;\n}\n\nfunction isKeyNotMatch(expect, actual) {\n if (isArray(expect)) {\n return expect.indexOf(actual) === -1;\n }\n else {\n return expect !== actual;\n }\n}\n/**\n * Runtime helper for checking keyCodes from config.\n * exposed as Vue.prototype._k\n * passing in eventKeyName as last argument separately for backwards compat\n */\nfunction checkKeyCodes(eventKeyCode, key, builtInKeyCode, eventKeyName, builtInKeyName) {\n var mappedKeyCode = config.keyCodes[key] || builtInKeyCode;\n if (builtInKeyName && eventKeyName && !config.keyCodes[key]) {\n return isKeyNotMatch(builtInKeyName, eventKeyName);\n }\n else if (mappedKeyCode) {\n return isKeyNotMatch(mappedKeyCode, eventKeyCode);\n }\n else if (eventKeyName) {\n return hyphenate(eventKeyName) !== key;\n }\n return eventKeyCode === undefined;\n}\n\n/**\n * Runtime helper for merging v-bind=\"object\" into a VNode's data.\n */\nfunction bindObjectProps(data, tag, value, asProp, isSync) {\n if (value) {\n if (!isObject(value)) {\n process.env.NODE_ENV !== 'production' &&\n warn('v-bind without argument expects an Object or Array value', this);\n }\n else {\n if (isArray(value)) {\n value = toObject(value);\n }\n var hash = void 0;\n var _loop_1 = function (key) {\n if (key === 'class' || key === 'style' || isReservedAttribute(key)) {\n hash = data;\n }\n else {\n var type = data.attrs && data.attrs.type;\n hash =\n asProp || config.mustUseProp(tag, type, key)\n ? data.domProps || (data.domProps = {})\n : data.attrs || (data.attrs = {});\n }\n var camelizedKey = camelize(key);\n var hyphenatedKey = hyphenate(key);\n if (!(camelizedKey in hash) && !(hyphenatedKey in hash)) {\n hash[key] = value[key];\n if (isSync) {\n var on = data.on || (data.on = {});\n on[\"update:\".concat(key)] = function ($event) {\n value[key] = $event;\n };\n }\n }\n };\n for (var key in value) {\n _loop_1(key);\n }\n }\n }\n return data;\n}\n\n/**\n * Runtime helper for rendering static trees.\n */\nfunction renderStatic(index, isInFor) {\n var cached = this._staticTrees || (this._staticTrees = []);\n var tree = cached[index];\n // if has already-rendered static tree and not inside v-for,\n // we can reuse the same tree.\n if (tree && !isInFor) {\n return tree;\n }\n // otherwise, render a fresh tree.\n tree = cached[index] = this.$options.staticRenderFns[index].call(this._renderProxy, this._c, this // for render fns generated for functional component templates\n );\n markStatic(tree, \"__static__\".concat(index), false);\n return tree;\n}\n/**\n * Runtime helper for v-once.\n * Effectively it means marking the node as static with a unique key.\n */\nfunction markOnce(tree, index, key) {\n markStatic(tree, \"__once__\".concat(index).concat(key ? \"_\".concat(key) : \"\"), true);\n return tree;\n}\nfunction markStatic(tree, key, isOnce) {\n if (isArray(tree)) {\n for (var i = 0; i < tree.length; i++) {\n if (tree[i] && typeof tree[i] !== 'string') {\n markStaticNode(tree[i], \"\".concat(key, \"_\").concat(i), isOnce);\n }\n }\n }\n else {\n markStaticNode(tree, key, isOnce);\n }\n}\nfunction markStaticNode(node, key, isOnce) {\n node.isStatic = true;\n node.key = key;\n node.isOnce = isOnce;\n}\n\nfunction bindObjectListeners(data, value) {\n if (value) {\n if (!isPlainObject(value)) {\n process.env.NODE_ENV !== 'production' && warn('v-on without argument expects an Object value', this);\n }\n else {\n var on = (data.on = data.on ? extend({}, data.on) : {});\n for (var key in value) {\n var existing = on[key];\n var ours = value[key];\n on[key] = existing ? [].concat(existing, ours) : ours;\n }\n }\n }\n return data;\n}\n\nfunction resolveScopedSlots(fns, res, \n// the following are added in 2.6\nhasDynamicKeys, contentHashKey) {\n res = res || { $stable: !hasDynamicKeys };\n for (var i = 0; i < fns.length; i++) {\n var slot = fns[i];\n if (isArray(slot)) {\n resolveScopedSlots(slot, res, hasDynamicKeys);\n }\n else if (slot) {\n // marker for reverse proxying v-slot without scope on this.$slots\n // @ts-expect-error\n if (slot.proxy) {\n // @ts-expect-error\n slot.fn.proxy = true;\n }\n res[slot.key] = slot.fn;\n }\n }\n if (contentHashKey) {\n res.$key = contentHashKey;\n }\n return res;\n}\n\n// helper to process dynamic keys for dynamic arguments in v-bind and v-on.\nfunction bindDynamicKeys(baseObj, values) {\n for (var i = 0; i < values.length; i += 2) {\n var key = values[i];\n if (typeof key === 'string' && key) {\n baseObj[values[i]] = values[i + 1];\n }\n else if (process.env.NODE_ENV !== 'production' && key !== '' && key !== null) {\n // null is a special value for explicitly removing a binding\n warn(\"Invalid value for dynamic directive argument (expected string or null): \".concat(key), this);\n }\n }\n return baseObj;\n}\n// helper to dynamically append modifier runtime markers to event names.\n// ensure only append when value is already string, otherwise it will be cast\n// to string and cause the type check to miss.\nfunction prependModifier(value, symbol) {\n return typeof value === 'string' ? symbol + value : value;\n}\n\nfunction installRenderHelpers(target) {\n target._o = markOnce;\n target._n = toNumber;\n target._s = toString;\n target._l = renderList;\n target._t = renderSlot;\n target._q = looseEqual;\n target._i = looseIndexOf;\n target._m = renderStatic;\n target._f = resolveFilter;\n target._k = checkKeyCodes;\n target._b = bindObjectProps;\n target._v = createTextVNode;\n target._e = createEmptyVNode;\n target._u = resolveScopedSlots;\n target._g = bindObjectListeners;\n target._d = bindDynamicKeys;\n target._p = prependModifier;\n}\n\n/**\n * Runtime helper for resolving raw children VNodes into a slot object.\n */\nfunction resolveSlots(children, context) {\n if (!children || !children.length) {\n return {};\n }\n var slots = {};\n for (var i = 0, l = children.length; i < l; i++) {\n var child = children[i];\n var data = child.data;\n // remove slot attribute if the node is resolved as a Vue slot node\n if (data && data.attrs && data.attrs.slot) {\n delete data.attrs.slot;\n }\n // named slots should only be respected if the vnode was rendered in the\n // same context.\n if ((child.context === context || child.fnContext === context) &&\n data &&\n data.slot != null) {\n var name_1 = data.slot;\n var slot = slots[name_1] || (slots[name_1] = []);\n if (child.tag === 'template') {\n slot.push.apply(slot, child.children || []);\n }\n else {\n slot.push(child);\n }\n }\n else {\n (slots.default || (slots.default = [])).push(child);\n }\n }\n // ignore slots that contains only whitespace\n for (var name_2 in slots) {\n if (slots[name_2].every(isWhitespace)) {\n delete slots[name_2];\n }\n }\n return slots;\n}\nfunction isWhitespace(node) {\n return (node.isComment && !node.asyncFactory) || node.text === ' ';\n}\n\nfunction isAsyncPlaceholder(node) {\n // @ts-expect-error not really boolean type\n return node.isComment && node.asyncFactory;\n}\n\nfunction normalizeScopedSlots(ownerVm, scopedSlots, normalSlots, prevScopedSlots) {\n var res;\n var hasNormalSlots = Object.keys(normalSlots).length > 0;\n var isStable = scopedSlots ? !!scopedSlots.$stable : !hasNormalSlots;\n var key = scopedSlots && scopedSlots.$key;\n if (!scopedSlots) {\n res = {};\n }\n else if (scopedSlots._normalized) {\n // fast path 1: child component re-render only, parent did not change\n return scopedSlots._normalized;\n }\n else if (isStable &&\n prevScopedSlots &&\n prevScopedSlots !== emptyObject &&\n key === prevScopedSlots.$key &&\n !hasNormalSlots &&\n !prevScopedSlots.$hasNormal) {\n // fast path 2: stable scoped slots w/ no normal slots to proxy,\n // only need to normalize once\n return prevScopedSlots;\n }\n else {\n res = {};\n for (var key_1 in scopedSlots) {\n if (scopedSlots[key_1] && key_1[0] !== '$') {\n res[key_1] = normalizeScopedSlot(ownerVm, normalSlots, key_1, scopedSlots[key_1]);\n }\n }\n }\n // expose normal slots on scopedSlots\n for (var key_2 in normalSlots) {\n if (!(key_2 in res)) {\n res[key_2] = proxyNormalSlot(normalSlots, key_2);\n }\n }\n // avoriaz seems to mock a non-extensible $scopedSlots object\n // and when that is passed down this would cause an error\n if (scopedSlots && Object.isExtensible(scopedSlots)) {\n scopedSlots._normalized = res;\n }\n def(res, '$stable', isStable);\n def(res, '$key', key);\n def(res, '$hasNormal', hasNormalSlots);\n return res;\n}\nfunction normalizeScopedSlot(vm, normalSlots, key, fn) {\n var normalized = function () {\n var cur = currentInstance;\n setCurrentInstance(vm);\n var res = arguments.length ? fn.apply(null, arguments) : fn({});\n res =\n res && typeof res === 'object' && !isArray(res)\n ? [res] // single vnode\n : normalizeChildren(res);\n var vnode = res && res[0];\n setCurrentInstance(cur);\n return res &&\n (!vnode ||\n (res.length === 1 && vnode.isComment && !isAsyncPlaceholder(vnode))) // #9658, #10391\n ? undefined\n : res;\n };\n // this is a slot using the new v-slot syntax without scope. although it is\n // compiled as a scoped slot, render fn users would expect it to be present\n // on this.$slots because the usage is semantically a normal slot.\n if (fn.proxy) {\n Object.defineProperty(normalSlots, key, {\n get: normalized,\n enumerable: true,\n configurable: true\n });\n }\n return normalized;\n}\nfunction proxyNormalSlot(slots, key) {\n return function () { return slots[key]; };\n}\n\nfunction initSetup(vm) {\n var options = vm.$options;\n var setup = options.setup;\n if (setup) {\n var ctx = (vm._setupContext = createSetupContext(vm));\n setCurrentInstance(vm);\n pushTarget();\n var setupResult = invokeWithErrorHandling(setup, null, [vm._props || shallowReactive({}), ctx], vm, \"setup\");\n popTarget();\n setCurrentInstance();\n if (isFunction(setupResult)) {\n // render function\n // @ts-ignore\n options.render = setupResult;\n }\n else if (isObject(setupResult)) {\n // bindings\n if (process.env.NODE_ENV !== 'production' && setupResult instanceof VNode) {\n warn(\"setup() should not return VNodes directly - \" +\n \"return a render function instead.\");\n }\n vm._setupState = setupResult;\n // __sfc indicates compiled bindings from